Jetzt Final Fantasy VIII Remastered kaufen! Bei uns bekommen Sie den Key für die Aktivierung des Spiels von Square Enix innerhalb der angegebenen. Final Fantasy VIII Remastered (PS4) - Kostenloser Versand ab 29€. Jetzt bei trangdenonline.com bestellen! Wir zeigen euch anhand von Screenshots, wie das Remaster von Final Fantasy 8 im Vergleich zum Original abschneidet.
Final Fantasy 8: Remaster wird nur in digitaler Form erscheinenFinal Fantasy 8: Remaster wird nur in digitaler Form erscheinen. Für begeisterte Sammler ist dies eventuell ein Tiefschlag: In einer. Mit FFVIII Remastered ändert sich das nun endlich und wir dürfen auch die Story rund um Squall, Rino und Co. in aufgemotzter Version auf der. "Final Fantasy VIII: Remastered" erscheint in einer Retail-Fassung. Im vergangenen Jahr veröffentlichte Square Enix eine technisch überarbeitete.
Ff8 Remaster System Requirements VideoFinal Fantasy VIII Remastered Graphics Comparison (Original FF8 vs 2019 Remaster)
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Don't have an account? Sign up for free! Ask A Question. The Dorrit mission for example, was used to demo the game ahead of release - an incredible set piece involving a mech crab chasing Squall through the streets.
It meant we got visuals far beyond what PS1 hardware could ever realistically achieve in real time - by virtue of sheer brute force, filling four CDs with pre-rendered video sequences.
This combination of FMV and real-time 3D was an incredible feat of technology for its day, but Squaresoft pushed out the boat in many other ways, too.
The score used higher quality sampling on PS1, with a focus on recorded vocal tracks. The engine also ran with higher-polygon character models for the main cast - meaning that Squall, Rinoa and Seifer appear in battle with the same model as the game's traversal segments.
Also, the large, intruding battle window of FF7 - which took up a good chunk of the screen's lower half - is removed. Instead the entire frame shows the 3D action, overlayed with a transparent HUD for HP.
Going from one to the other in the late 90s, it's a huge improvement. It's a game ripe for remastering, but unfortunately, the end result is far from ideal.
That's not to say that there aren't positives, however. The way I see it, there are three big advantages in playing the remaster, the first being that all character and enemy models get an HD reworking.
The new designs for Squall, the guardian force summons, and everything in-between look clean, and far easier on the eye.
It's more consistent with the FMV versions of the characters in this sense, and that's a good thing. In fact you'll catch details that were easy to miss otherwise; the stitching on clothes or the scar on Squall's face.
Secondly, we have the boosters. With a click of the analogue sticks you can speed the game up by 3x, turn off random encounters, or even increase HP and limit breaks.
On the surface, it's a bit of a cheat, but it's become a routine extra for Final Fantasy remasters - even FF12 - to help with the grind of long dungeons.
Often you'll have settled on an attack pattern that just needs repeating over and over, so the 3x speed-up is especially great for blitzing through the repetition.
It's a big plus point over the original game, and gets you to the heart of what makes these games fun. Resolution is the third point. The original game's x with classic PS1 colour depth dithering is in full effect, while the remaster delivers a native x even on PS4 Pro!
We weren't sent Xbox or Switch versions, but it's not difficult to imagine that these are locked to full HD too. Still, p benefits anything rendered in real-time 3D - from the characters to the battle sequences, and the world map.
Plus, the remaster also removes dithering artefacts for a much cleaner picture, though we're still locked to a aspect ratio.
The main problem is that all of the original backdrops and cut-scenes are still of a low quality, with only a smoothing filter added. The situation improves tremendously with the FMV sequences, which are far crisper and cleaner, but the jarring disparity between low resolution, blurry backgrounds and pristine p 3D rendering just doesn't work.
Machine learning upscaling is transforming the low res 2D bitmaps of yesteryear in many homebrew texture packs and I can't help but think that a similar approach here may have paid dividends.
Meanwhile, the 3D aspects have issues too in that much of the core asset work is still based on year-old artwork. Take the world map, for example.
It's entirely rendered in 3D, and the upgrade delivered via full HD resolution and actual texture filtering is tremendous.
However, the textures themselves simply don't have the clarity to work - perhaps not surprising when they are being asked to service a 20 times increase in resolution.
As the developers swapped out the character models for higher quality versions, it's a shame that the world map, at least, didn't see similar treatment.
It sticks out like a sore thumb - with terrible alignment between texture maps. Install Steam. Your Store. Browse Browse. Community Hub.
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After graduating from McGill University with a degree in Cultural Studies, they served lattes at a certain green apron establishment until being hired on as an Associate Editor at TheGamer.
Their interests include the soundtrack to the Ace Attorney series, aggressive arguments on why Final Fantasy VIII was a good game, pretentious debates on the creative possibilities of video games as an art medium, and lots of fanfiction where pretty girls fall in love.
You can find them on twitter at asunnybaecation. And yes, that is their real surname, they promise. Home Game Reviews Final Fantasy VIII Remastered Review: Still The Unlucky Middle Child.
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